Things you should know about game designing….

Many people dreamed about becoming a game designers/graphic designers (including me). Designing the next part of that unforgettable game you could not get hooked off from. For example that cool character, or designing a scene where the player feels the fear creeping down their spine . . . . Well before we let the horse run of with us to dreamland, there are some crucial information everybody should know. Like the schooling required, the salary to be expected, and so on.

Game Designer, Illustrator

Game Designer, Illustrator

A short but compact history of game designers, starts in the cave with the carvings telling the way of life of the people (Ok, not that far back). The industry of video games was said to grow 67.9% from to 2012 by The Bureau of Labor. Since then the employment of graphic designers are expected to increase 10% from 2006 to 2016. Their where 261,000 jobs in 2006, the 25% of the designers were self employed. Today many of the firms employing graphic designers, have employed more and more people from outside the United States, and tendencies show that this direction is becoming even stronger.

In 2002 the graphic designers salary was between $35,000 and $75,000. In 2006 the average game designer earned between $30,600 and $53,310, and the highest salary was said to be $113,000, with ownership/partnership occupation. According to the Occupational Outlook Handbook, the annual earnings in the industries employing the largest numbers of graphic designers were:

Specialized design services $43,410
Advertising and related services $41,600
Newspaper, periodical, book, and directory publishers $34,290
Printing and related support activities $33,930
Newspaper publishers $31,540

Recommended Education

A bachelor’s or an associate degree in graphic design is usually what is required to receive employment. The associate degree takes up 2 to 3 years in a professional schools.

The skills that are usually covered in the schools above, is learning a few basic computer programming languages, for example C++, Maya, 3DS MAX, Softimage XSI. But of course not all the occupations as seen below require the knowledge of theese computer programming languages.

The different job opprutunities at a game designing company.

Concept / Storyboard Artists

Where the ideas and the main scenes are sketched that resemble a comic strip or book. Where the main features of the characters and the moods are put on paper.

Character Artists & Animators
Possesing a firm knowledge on basics of the programming languages, for example C++, Delphi, 3ds Max, with only mentionning a few used for game designing. This step create the characters, and objects that are a key factor in the game.
Level Designers
Here is where the good group working skills are needed, since usually this is done in a team where they design the scenerey/background. It is cruical for the designers to see the whole design in 3D in their head, to know where the player can move, what objects have be placed, etc. This gives the ‘breath’ of the game, as the players feel the chill from the icy weather. If the design is flat the whole project is likely to fail.
Texture Artists
Though this may sound like one of the lousiest job in the game designing, if you give it a second thought you will see that the gleaming of the car, or the texture if the frost, etc.
Video Game Programming
This is the motor that makes the game running. For this there are many programming languages that can be used but the most widely known are: Visual Basic, Java, C++, Mel, etc. It’s recommended to know more program language than one.
Interface Designers
Get to design the menus, and and buttons used for the interface of the games.
Video Game Sound Designer
This field is still a field where great changes are expected. Though today there are schools that give students a basic for the job, a few years ago had to learn the basics of audio technician on the job. But this is also a key element for a prized game.
Video Game Tester
Here is where many people get excited, since your work basicly covers playing games. But don’t get too excited since a lot more is needed than meets the eye.

Wow . . . Lord of the Rings Game

MirkwoodLord of the Rings *(Online) came out a while ago :) . Just found out and thought of letting everybody know about it. But their is some new news that is not totally outdated which is the the online version “Siege of Mirkwood” is a new expansion added to the Lord of the Rings, that will come out this fall. The base price wil be $19.99….Sweet!

Though at first sight the game resembles Star/Warcraft where you get to be on the good and evil side, in the battles to come. In summary in the game Lothlorien (It was nice to see that they kept the places name from the book written by Tolkien) is about to be invaded by the evil Nazgul who has already taken over Southern Mirkwood, and the players can join the elves to fight Nazgul and save Lothlorien.

New Features added:

  • Skirmish system where the party’s level and size can be modified to (1, 3, 6 and 12-person).
  • Different difficulty levels to choose from
  • Creating a soldier as your partner, customize their appearance and their role in the battle
  • Auto attack can now be interrupted, during action
  • create and develop the weapons of heros

Click here to see the official site:

Coming Soon in 2010 StarCaft

It is rumored that StarCraft II. will not appear in 2009 as expected.  According to Blizzard Entertainment

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through, the company’s world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

With the following features:

  • Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
  • Three completely distinct races: Protoss, Terran, and Zerg
  • New units and game play mechanics further distinguish each race
  • Groundbreaking single-player campaign
  • Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
  • Full multiplayer support, with new competitive features and matchmaking utilities available through
  • Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience

Ultimate Guide to Warcraft…

Fable III. Report

Fable 3 – Microsoft

Fable III. Is Coming Soon!!!!!!!


According to Microsoft Fable 3 will make it’s appearance in mid 2010 or later. Lionhead Studios is going to give the player a totally ‘new and fresh’ look in Fable 3. Their are only a few features leeked about the game. But one of main changes according to Molyneux, will be to take out the ‘mechanical’ look out of the game that was present in the Fable 1 and 2. But what is exactly the mechanical part that will be thrown away? Well no one nows yet, but it is obvious that the interface will go under big changes.

Another expected change will be that the players can become royalty themselves. Which sounds awesome to know that you can rule the people in a way that suites you. But of course their is a twist in the game that whatever you do as royal player their are consequences yo be faced. But I guess the excited players just have to wait and see.

Mini Ninjas

A new kid game designed by the Hitman, Kane & Lynch and Freedom Fighters.  The concept  was to create something cute, cuddly and kick-ass trifecta sells. Well if it worked for Disney designing a talking Hamster that brought $87 million to Disney’s account.

Part of the reason that we made a game like Mini Ninjas was that we for a long time wanted to break into very new genres and appeal to other audiences.”  ~Jeremy Petreman~

Here is sneak preview for the game.